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Pixel Lizard

I wanted to expand my knowledge by exploreing the whole pipeline for a single character. So I decided to make a character from scratch, rig and animate, then implement into an engine.
The character is supposed to be used in a topdown perspective like a moba. It was made cutesy and childlike too mimic a childs imagination of fighting. The dash is supposed to dash the lizard forward quickly. Attack, a quick attack slashing in front. Walk, showing the childlike character. Shield, animation to hide inside the box and then jumping out. Idle, kept basic for ease on future implementation.

Showcase

Shield vfx showcase.

Dash vfx showcase.

Slash vfx showcase.

The character.

The character.

wireframe and the albedo. No normal, roughness, or metallic was used for this style.

wireframe and the albedo. No normal, roughness, or metallic was used for this style.